Takes an RGB array/filename and adds an image overlay.

add_image_overlay(
  image,
  image_overlay = NULL,
  rescale_original = FALSE,
  alpha = NULL,
  filename = NULL,
  preview = FALSE
)

Arguments

image

Image filename or 3-layer RGB array.

image_overlay

Default NULL. Either a string indicating the location of a png image to overlay over the image (transparency included), or a 4-layer RGBA array. This image will be resized to the dimension of the image if it does not match exactly.

rescale_original

Default FALSE. If TRUE, function will resize the original image to match the overlay.

alpha

Default NULL, using overlay's alpha channel. Otherwise, this sets the alpha transparency by multiplying the existing alpha channel by this value (between 0 and 1).

filename

Default NULL. File to save the image to. If NULL and preview = FALSE, returns an RGB array.

preview

Default FALSE. If TRUE, it will display the image in addition to returning it.

Value

3-layer RGB array of the processed image.

Examples

#Plot the dragon plot_image(dragon)
#Add an overlay of a red semi-transparent circle: circlemat = generate_2d_disk(min(dim(dragon)[1:2])) circlemat = circlemat/max(circlemat) #Create RGBA image, with a transparency of 0.5 rgba_array = array(1, dim=c(nrow(circlemat),ncol(circlemat),4)) rgba_array[,,1] = circlemat rgba_array[,,2] = 0 rgba_array[,,3] = 0 dragon_clipped = dragon dragon_clipped[dragon_clipped > 1] = 1 # \donttest{ add_image_overlay(dragon_clipped, image_overlay = rgba_array, alpha=0.5, preview = TRUE)
# }